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Friday, April 5, 2013

You Might Need The Hypocrite ►►► Sound Clash Fundamentals!



This is Sound Clash! 

This blog is intended for the younger sound men / women who have aspirations to be in a Sound Clash.  Despite how it looks, Sound Clash is a sport that is played amongst friends / colleagues in an elite industry.  It is elite because the Sound Clash fraternity is made up of skilled teams who have mastered the art of oration, chune selection and the right riddim.  This is not easy, not to mention, you must Clash with respect for your opponent, respect for the music and respect for Sound Clash fans who have come to see you perform.

Your first round should always be singers.  Always.  Don’t let people who don’t know what they’re doing draw you out and put you on the wrong path.  Consider the singing round to be soup or salad before your main meal.  Older heads will draw for Luciano, Sanchez and Freddie McGregor.  Newer sounds may choose Gappy Ranks, Chronixx, Etana; the point is the singers are showcased.

Your next rounds will depend on the strength of your dub-box.  If you are a sound who has a few well cut dubs, enter a clash that features 6 sounds or more.  Your chances of survival are greater as the time you have to play is shorter i.e. each round will be about 15 minutes or 10 dubs.  Your focus should be survival as in getting to round 3.

If you’re in a Sound Clash with few sounds (as a new sound you don’t want to be in this scenario), your dub-box needs to be stronger as chances are you’re up against more elite sounds.  In this case, your second round will be approximately 30 minutes or 20 dubs and you’re dealing with the heart of the matter … killing a sound.  This is the round where you can go one of two ways.  If you have a good arsenal of combination dubs, this is a good time to use it.  If you have a strong box of DJ’s, then you’re unleashing Bounty Killer’s, Mavado’s, Vybz Kartels, Busy Signals etc. 

Round 3 places emphasis on selecting your target, aiming with a steady dub and speech, and going in for the kill.  At this point in time, speech on the mic is heavy as the mics-man / mics-woman and the selector are moving in unison and have coordinated their timing perfectly and like the movements of a Cartier timepiece.  For this, you have the crowd on your side.  

Dub for Dub!  This topic is controversial in the heat of the moment, but, after reasoning, it’s not controversial at all.  If you’re a sound who has won all of your rounds, there is no need for dub for dub.  You’ve won the Clash.  If each sound competing has won the same number of rounds, then a clear winner needs to be determined which is when dub for dub / chune fih chune comes in to play.  Don’t let people who don’t know what they’re doing draw you out and steal your win by inducing you into chune fih chune.  I’ve seen several people lose a Sound Clash they clearly won because of getting drawn out.  Don’t let this happen to you! 

Tonight (April 5th, 2013) in Toronto, King Klepto, Innocent Sound, Barrier Free and Young Hawk will be implementing all and more of what I just talked about above.  All sounds are in what I call the second tier.  They’re not on the Mighty Crown, David Rodigan, King Addies, Saxon Sound first tier level yet, but they’re getting there.  If you’re in Toronto, make sure you reach.   

*Note:  This is intended to be a very basic guide for entry level sounds wishing to compete effectively in a Sound Clash.  More depth on Sound Clash will be shared leading up to World Clash hosted by Irish and Chin in Jamaica in October, 2013.
 
For your listening pleasure, a classic dubplate from Frankie Paul on the Hypocrite Riddim.  Run chune >>>
 
 
 


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